Showcase/SL(1)
Generated Apr 26, 2026, 5:22 PM

Project Overview

This project is a terminal-based animation of a steam locomotive. It displays a moving train on the terminal, with options to alter its appearance and behavior.

Tech Stack

  • C: The primary programming language.
  • ncurses: A library for creating text-based user interfaces in the terminal.

High-Level Architecture

The core logic resides in sl.c.

  • main function (sl.c): Parses command-line arguments to set options, initializes the ncurses environment, and enters a loop to render the train.
  • option function (sl.c): Parses command-line flags to enable different features like accidents, flying, or specific locomotive models.
  • add_sl, add_D51, add_C51 functions (sl.c): These functions are responsible for drawing different representations of the locomotive and its associated elements (coal car, passenger car) at a given horizontal position (x). They use static arrays of strings defined in sl.h to represent the train's frames.
  • add_smoke function (sl.c): Animates smoke particles emanating from the locomotive. It manages a static array of smoke structures to track their position, pattern, and type.
  • add_man function (sl.c): Draws a small figure, presumably a person, in case of an "accident" option.
  • my_mvaddstr function (sl.c): A helper function to print strings to the ncurses screen, handling potential out-of-bounds drawing.
  • sl.h: Contains definitions for the various character arrays that form the train's sprites, as well as constants for dimensions and patterns.

Entry Points

  1. main function in sl.c: This is the primary entry point.
  2. Execution Flow:
    • The main function is called with command-line arguments.
    • It initializes the ncurses screen using initscr().
    • It enters a loop that iterates from COLS - 1 down to a point where the train is off-screen.
    • Inside the loop, based on the LOGO, C51, or default settings, one of add_sl, add_C51, or add_D51 is called to draw the train at the current horizontal position x.
    • getch() is called to wait for user input (though it's non-blocking due to nodelay(stdscr, TRUE)).
    • refresh() updates the terminal display.
    • usleep(40000) introduces a delay to control the animation speed.
    • Once the loop breaks (train is off-screen), endwin() is called to restore the terminal to its normal state.

Key Concepts

  1. Ncurses Initialization and Control: The main function sets up the ncurses environment using initscr(), noecho(), curs_set(0), nodelay(stdscr, TRUE), leaveok(stdscr, TRUE), and scrollok(stdscr, FALSE). Understanding these functions is crucial for how the terminal display is managed.
  2. Sprite-Based Animation: The train and its components are represented by static arrays of character strings (sl, d51, c51, coal, car in sl.c, and the D51STR*, LOGO*, etc. in sl.h). The animation is achieved by cycling through these arrays to display different frames.
  3. Command-Line Options: The option function and the loop in main that calls it demonstrate how command-line arguments (like -a, -F, -l, -c) modify the program's behavior (accidents, flying, different locomotive models).
  4. Coordinate System and Drawing: The my_mvaddstr function and its usage within the add_* functions show how characters are placed on the terminal screen using (y, x) coordinates. The animation loop manipulates the x coordinate to create the illusion of movement.
  5. Smoke Animation: The add_smoke function implements a particle system for smoke. It uses a static array S to store the state of each smoke particle (position, pattern, kind) and updates their positions and appearance in each animation frame.

What is in this showcase?

SL (Steam Locomotive) runs across your terminal when you type "sl" as you meant to type "ls". It's just a joke command, and not useful at all. Every page here was generated from the source repository: the overview, one page per module, and the file paths each claim is based on. Nothing was written by hand, and nothing requires an account to read.

Generated pages
2
Latest generation
Apr 26, 2026

How are these docs generated?

ShipDocs indexes the repository, plans one module per component, writes each page from the real code with cited file paths, then re-generates the pages a commit changed. The module plan and the citations you see here are the same ones the product produces for a private repository.

Can I do this for my own repository?

Yes. Import a GitHub, GitLab, or Bitbucket repository and you get the same structure for your code, plus cited chat and an MCP endpoint for coding agents. Start with the free trial (no card) and keep the Markdown either way: generate docs for your own repository.

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